Pabu Gorge
An adventurer known as Sqwat, embarks on a journey through Pabu Gorge in search of Pabu Crystals.
Encounter critters, collect fallen stars, and so much more on this whimsical pilgrimage into Basins, Forests, Mountains, and you guessed it, Gorges.
Uncover the mysteries behind the Emerald Energy that is corrupting the beautiful lands that these creatures call home.
Update Log
Workspace RoadMap and Organization on Trello
https://trello.com/b/unN46joj/pabu-gorge
8/15/2023
- Added screen shake when damaging enemy
- Added a damage/blood effect when hitting enemy
8/1/2023
- Mountain Region
- Random fruit spawns (crystal fruit, apples)
- Region-specific graveyard spawns upon death.
- Added a key and chest system (still being developed)
- New Trees in the Gorge RegionPlayer death animation
- Enemies now follow the player when within range
- New NPC's
- Lighting improvements
- New Boss in Ice Region
- Added a low spawn chance collectible Umbrella item that is used for slow falling and high jumping.
7/27/2023
- Ice
- Falling snow
- Water
- Birds
- Eggs
- Platform Layers for contoured ground
- Quest System
- New Quests
- Weapons
- More Equipment (crown)
- Bigger Enemies
- Puzzles
- New Cave Lighting
- Adjusted platforms
- Trees
- Falling leaves
- Penguins
- Cloud enemy
- Butterfly Net
- Butterfly Catching
7/19/23 (Largest Content Update Yet)
- Added Inventory System and Equipment Management.
- The inventory system holds collected objects that are stored in the Satchel. Items can be used or removed. Access to the satchel is with "B" or "I"
- Equipment items can be equipped from the Inventory, and then removed by pushing "U".
- Equipped items are visible on Player (Only the head slot has been implemented).
- Testing damage and armor modifiers from equipped items in a future update.
- Added Cave System Environment concept in the Gorge.
- Testing a puzzle system (currently found in the caves)
- Added Nimby Cloud for fast travel between the Gorge Huts and Cave. (timing bug).
- Added a Library and Cloud Training Building.
- (Concept) Cloud Training raises Player's Cloud Abilities giving them access to their own cloud at any time.
- Fixed issue with Speech Bubbles from Non-NPC Game Objects not being visible.
- The Player and Enemies now correctly flash when taking damage (red).
- New Game Sounds were added (cave music, Cloud training music).
- Added location-specific sound triggers system (Currently Above Ground, Cave, Cloud Training).
- Enemies now respawn after death from both melee and projectile (used to just be from projectile).
- The scene now reloads with the Player's start position and successful equipment retention after Death. (*Bug* Health is not resetting correctly).
- Increased Mason Jar Light Radius.
**Current Issues being addressed in the next Minor Patch**
BUGS
- The Player can sometimes have larger or smaller jumps depending on the interaction. with the Foreground TileMap.
Flower by Cloud Gazer floating.- Nimby Fast Travel Cloud pathing.
- Cloud Training Clouds pathing.
- Enemy Render Color not resetting after destroyed (stuck as Flash Color).
Vertical Platform by Pabu Stash pathing needs fixing (not low enough).
QOL (Quality of Life) Improvements Needed
- Physics for Mass, Gravity scale needs to be adjusted.
- Cloud timing around the Buildings.
- The Player and Platforms should move together.
- The Player and Objects bounce on Platforms.
The next Content Patch may have some of the following:
- Story Line Enhancement
- New Items / Equipment
- New Enemies
- Butterfly Collection (Swingable Butterfly Net)
- Flower Collection
- Stackable Items in Satchel
7/18/23
- Fixed a bug where WebGL and Windows Builds weren't properly allowing for object collection and collision detection with game objects.
7/17/23
- Fixed a bug where the Player couldn't enter houses. Houses are now enterable.
7/16/23
- Implemented Parallax Background Effect
BackLog Updates to Come in the Future
Development Began 6/26/2023
Status | In development |
Platforms | HTML5 |
Author | Trispir |
Genre | Platformer |
Made with | Unity |
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